
ELUVIA
Here is an an exploration for an imagined spirits brand.

process
I have taken a royalty-free stock model, and remixed it. I’ve recreated new assets (bottles), retextured, reshaded, and relit the scene in Maya & Arnold. I’ve also experimented with a simple particle system in Bifrost for generating the layout of some of the scene’s hanging lights.
Here is a view of the scene setup in Maya. I've had to recreate most of the bottle elements & generated new assets like the marble sculpture.
I am scattering an instance of the light model in a simple particle system
Here is a wireframe view of one of the scenes with the whiskey tumbler, candle, strainer, corker & shaker.